- Developer & publisher
- SynthForm Studios LLC
- Team
- Two people
- Platform
- PC and macOS (Steam)
- Genre
- Third‑person action‑adventure, physics‑driven
- Demo
- Free · out now on Steam for PC and macOS · ~20–30 min
- Event
- Steam Next Fest, Oct 19–26, 2026
- Release
- To be announced
- Price
- To be announced
- Players
- Single‑player · controller recommended
- Press contact
- press@synthform.io
About the game
You are a rock. You wake up a planet.
CRAGGFALL plays like a third‑person action‑adventure. If you've played Uncharted, The Last of Us or Grand Theft Auto, your thumbs already know the controls: left stick to move, right stick for a free camera, deliberate and grounded. This is not a marble game. You aren't tilting a ball down a track. You are a character with intent, abilities and enemies. You just happen to be made of stone.
Build speed and carry it through lines that shouldn't work. There are no pre‑set routes: you read the terrain, climb where there's no path, and find your own way up, across, and through. Along the way there are things to fight, things to find, and places that dare you to reach them.
- Third‑person action‑adventure controls. Grounded, direct, free camera. Not a marble roller.
- Real momentum physics. Speed is your weapon, your ladder, and your problem. Nothing is scripted or faked.
- Built‑in replay & director mode. When you pull something off, you'll have the footage.
Copy & paste
One seamless world, three kinds of trouble
No modes, no menus between them. Fighting, exploring and climbing all run on the same physics, in the same place, at the same time.
Action‑adventure combat where mass is the weapon. Hit hard, shield, strike, and deal with enemies that smash back.
Crystals, caves, portals and places you weren't pointed at. The worlds reward curiosity and wandering off the obvious line.
If you can see it, you can probably get there. Reaching the hard‑to‑reach is its own challenge, with no pre‑set route up.
Trailer
Official announcement trailer, 1:40. Embed from YouTube or download the master file.
Like what you see? Wishlisting is the single biggest way to help a team of two.
Wishlist on SteamIn motion
Short looping clips from the Next Fest demo build, ready to drop into an article or post. Each comes two ways: a smooth 60fps MP4 (1280px) and an animated WebP (800px, 30fps) for places that only take images.
Screenshots
In‑engine captures from the demo build. Click for a larger view; every image links to its full‑resolution original. Download all (.zip)
The free demo is out now on Steam for PC and macOS. Play it today, and find us at Steam Next Fest, October 19–26.
Wishlist on SteamLogos & key art
Use on light or dark backgrounds. Please don't recolor, stretch or add effects to the wordmark.
About SynthForm
SynthForm Studios is two friends who refuse to pick a lane. Code, music, visual art, film, design: we're into all of it, and a game is the one place where all of it gets used at once. There's no “the programmer” and “the artist” here: we both get our hands on everything, from physics and level design to sound, look and feel. CRAGGFALL is our first game together.
Streamers & creators
Yes, please. You have our permission to stream, record and monetize videos of CRAGGFALL and its demo on any platform. No need to ask. The built‑in replay and director mode exists to make your footage look good. The free demo is public on Steam for PC and macOS, so there is no key to ask for: just download and play.
Press contact
Interviews, custom captures or anything missing from this page? We'll reply usually within a day.




