SynthForm Studios Wishlist on Steam
Press kit

You are a rock.

A third‑person action‑adventure where the hero happens to be a rock. Real momentum physics, strange and beautiful worlds, and no legs, no thrusters, no double‑jump: just mass.

๐Ÿชจ Free demo out now · PC and macOS · no key needed · Steam Next Fest, October 19–26, 2026
Developer & publisher
SynthForm Studios LLC
Team
Two people
Platform
PC and macOS (Steam)
Genre
Third‑person action‑adventure, physics‑driven
Demo
Free · out now on Steam for PC and macOS · ~20–30 min
Event
Steam Next Fest, Oct 19–26, 2026
Release
To be announced
Price
To be announced
Players
Single‑player · controller recommended
Links
Steam · YouTube · Discord · X · TikTok · Instagram
Press contact
press@synthform.io

About the game

You are a rock. You wake up a planet.

CRAGGFALL plays like a third‑person action‑adventure. If you've played Uncharted, The Last of Us or Grand Theft Auto, your thumbs already know the controls: left stick to move, right stick for a free camera, deliberate and grounded. This is not a marble game. You aren't tilting a ball down a track. You are a character with intent, abilities and enemies. You just happen to be made of stone.

Build speed and carry it through lines that shouldn't work. There are no pre‑set routes: you read the terrain, climb where there's no path, and find your own way up, across, and through. Along the way there are things to fight, things to find, and places that dare you to reach them.

  • Third‑person action‑adventure controls. Grounded, direct, free camera. Not a marble roller.
  • Real momentum physics. Speed is your weapon, your ladder, and your problem. Nothing is scripted or faked.
  • Built‑in replay & director mode. When you pull something off, you'll have the footage.

Copy & paste

One lineCRAGGFALL is a third-person action-adventure where you are a rock: fight, explore and climb through seamless worlds driven by real momentum physics.
One paragraphCRAGGFALL is a physics-driven third-person action-adventure from two-person indie studio SynthForm. You are a rock: no legs, no thrusters, no double-jump, just mass. It controls like the action-adventure games you already know, not like a marble roller: a grounded character with a free camera, abilities and enemies. Combat, discovery and climbing are woven into one seamless world. Build speed, read the terrain and find your own line up, across and through strange, beautiful worlds with no pre-set routes, fighting enemies with the only weapon you have: impact. A built-in instant replay and director mode captures every improbable moment. A free demo is out now on Steam for PC and macOS, and CRAGGFALL is part of Steam Next Fest, October 19โ€“26, 2026.

One seamless world, three kinds of trouble

No modes, no menus between them. Fighting, exploring and climbing all run on the same physics, in the same place, at the same time.

Fight

Action‑adventure combat where mass is the weapon. Hit hard, shield, strike, and deal with enemies that smash back.

Discover

Crystals, caves, portals and places you weren't pointed at. The worlds reward curiosity and wandering off the obvious line.

Climb

If you can see it, you can probably get there. Reaching the hard‑to‑reach is its own challenge, with no pre‑set route up.

Trailer

Official announcement trailer, 1:40. Embed from YouTube or download the master file.

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In motion

Short looping clips from the Next Fest demo build, ready to drop into an article or post. Each comes two ways: a smooth 60fps MP4 (1280px) and an animated WebP (800px, 30fps) for places that only take images.

Intense close-range combat
MP4 60fpsWebP 30fps
Mine resources
MP4 60fpsWebP 30fps
Fighting with momentum
MP4 60fpsWebP 30fps
Emergence Cave
MP4 60fpsWebP 30fps
Ice slide
MP4 60fpsWebP 30fps
Crystal cave
MP4 60fpsWebP 30fps

Screenshots

In‑engine captures from the demo build. Click for a larger view; every image links to its full‑resolution original. Download all (.zip)

The free demo is out now on Steam for PC and macOS. Play it today, and find us at Steam Next Fest, October 19–26.

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Logos & key art

Use on light or dark backgrounds. Please don't recolor, stretch or add effects to the wordmark.

CRAGGFALL wordmark, white

Wordmark, white PNG

CRAGGFALL logo, transparent

Logo, transparent PNG

CRAGGFALL app icon

App icon PNG

CRAGGFALL social avatar

Social avatar JPG

CRAGGFALL main capsule

Main capsule JPG

CRAGGFALL header capsule

Header capsule JPG

CRAGGFALL vertical capsule

Vertical capsule JPG

CRAGGFALL key art

Key art, no logo JPG

About SynthForm

SynthForm Studios is two friends who refuse to pick a lane. Code, music, visual art, film, design: we're into all of it, and a game is the one place where all of it gets used at once. There's no “the programmer” and “the artist” here: we both get our hands on everything, from physics and level design to sound, look and feel. CRAGGFALL is our first game together.

Streamers & creators

Yes, please. You have our permission to stream, record and monetize videos of CRAGGFALL and its demo on any platform. No need to ask. The built‑in replay and director mode exists to make your footage look good. The free demo is public on Steam for PC and macOS, so there is no key to ask for: just download and play.

Press contact

Interviews, custom captures or anything missing from this page? We'll reply usually within a day.

press@synthform.io
Wishlist on Steam